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Godot Plugin
The Godot plugin is the main Fennara workspace inside the editor. It is built specifically for Godot work and long-running project tasks: better context management, model choice per request, tool-backed Godot actions, history, and safer recovery when changes need to be reverted.
Fennara supports Godot 4.x only. Godot 3.x projects are not supported by the plugin or by Fennara MCP.
Godot should be open whether you use the plugin chat or an MCP app. The plugin gives you the most direct project session: chat, tools, attachments, snapshots, model controls, and history are all close to the editor.
For a product-level overview, see Godot AI Plugin.
What to read next
- Chat: send requests, attach context, and work through project tasks.
- Settings: paste your API key, keep the backend URL unchanged, and set the open project as the MCP target.
- Models: choose the model for the next request.
- History: reopen previous plugin conversations.
- Revert: undo file changes made during a request.
- Tools: understand Godot-aware tools like scene inspection, diagnostics, and SemanticSearch.
- Context compaction: learn what happens when long plugin chats get compacted.